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June 12, 2012 09:54 pm EDT

Nintendo's Reggie Fils-Aime: Wii U GamePad won't feature multi-touch

Nintendo's Reggie FilsAime Wii U GamePad won't feature multitouch

The Wii U's 6.2-inch killer feature might look a whole lot like a tablet, but prospective buyers shouldn't expect it to function like one at all. In a recent interview with Kotaku, NOA prexy Reggie Fils-Aime confirmed that multi-touch capabilities will indeed be purposefully absent from the upcoming GamePad. It's a puzzling omission for sure, but not one made lightly on Nintendo's part. According to Fils-Aime, the existence of hardware buttons on the controller itself render that full-blown slate functionality redundant, not to mention cost-prohibitive and "unwieldy." So you see, the Big N giveth and the Big N taketh away, but all in the name of user convenience. You can check out the full blow-by-blow with the House that Mario built's American keeper at the source link below.

Nintendo's Reggie Fils-Aime: Wii U GamePad won't feature multi-touch originally appeared on Engadget on Tue, 12 Jun 2012 17:54:00 EDT. Please see our terms for use of feeds.

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Original Link: http://www.engadget.com/2012/06/12/wii-u-gamepad-wont-feature-multi-touch/

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Engadget

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics. Engadget was launched in March of 2004 in partnership with the Weblogs, Inc. Network (WI

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