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February 22, 2012 08:07 am GMT

Why Mobile Game Devs Should Port To Mac OS -Advice From Cut The Ropes ZeptoLab

Cut The Rope Mac Os LogoLast week, a Mountain Lion roared "Mac is the next big gaming platform." Apple is bringingGame Center to Mac, it will support cross-platform iPhone vs. Mac play, and the Mac App Store will likely become more prominent. It's time for mobile developers to decide if they'll bring their games to Mac OS, and how they'll port their controls and levels. Otherwise they risk having to claw their way up much more competitive charts.Tomorrow, after 100 million downloads across platforms, ZeptoLab will release its hit Cut The Rope for Mac OS. After hooking me up with a pre-release download, the Moscow-based founders gave me the low down on the biggest challenges of porting to Mac OS, and why they think it's critical that mobile developers don't get left behind on the small screen.

Original Link: http://feedproxy.google.com/~r/Techcrunch/~3/Gsuz_OAf1qA/

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