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September 15, 2011 07:05 pm
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/k_NB8vDNrIM/Wolfenstein-Ray-Traced-and-Anti-Aliased-At-1080p
Wolfenstein Ray Traced and Anti-Aliased, At 1080p
An anonymous reader writes "After Intel displayed their research demo Wolfenstein: Ray Traced on Tablets, the latest progress at IDF focuses on high(est)-end gaming now running at 1080p. Besides image-based post-processing (HDR, Depth of Field) there is now also an implementation of a smart way of calculating anti-aliasing through using mesh IDs and normals and applying adaptive 16x supersampling. All that is powered by the 'cloud,' consisting of a server that holds eight Knights Ferry cards (total of 256 cores / 1024 threads). A lot of hardware, but the next iteration of the 'Many Integrated Core' (MIC) architecture, named Knights Corner (and featuring 50+ cores), might be just around the corner."Read more of this story at Slashdot.
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/k_NB8vDNrIM/Wolfenstein-Ray-Traced-and-Anti-Aliased-At-1080p
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