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May 14, 2011 04:05 am
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/ZQukOcxwlNw/emLA-Noireem-Blurs-the-Line-Between-Story-and-Game
L.A. Noire 'Blurs the Line' Between Story and Game
donniebaseball23 writes "Rockstar, never a studio to shy away from risks, first tackled Westerns with Red Dead Redemption, and is now about to launch a film noir-based title called LA Noire. IndustryGamers posted a feature on the game's unique storytelling method. 'One of the things we wanted to do was move away from exposition cinematics,' said Rob Nelson, art director at Rockstar Games. 'We incorporated the exposition into the gameplay, which blurs the lines between story and game. There's a lot of dialogue and exposition while you're playing the game. This was a pivotal focus for us and I think we've done it reasonably successfully.'"L.A. Noire has been seven years in the making, and is due to launch in the US next Tuesday. The Guardian recently spoke with two of the developers about the process behind their story-driven approach, and a launch trailer has been released.Read more of this story at Slashdot.
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/ZQukOcxwlNw/emLA-Noireem-Blurs-the-Line-Between-Story-and-Game
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